![]() The price a colony will pay for a commodity is based upon its (fixed) base price, multiplied by how much supply a colony has of that commodity. There are 25 commodity types (plus sailors/”job seekers” that kind of act like a commodity), and every colony consumes a certain amount of each commodity per day based upon its population. Then you… umm… just sit there and continue to make more and more money, I guess? Eventually, you start building an armada and conquering the Caribbean so you can manage all the cities, so that you can make all the money. You use that wealth to get the rights to develop and run other colonies, too. When eventually you have run out of goods to buy low, you can use the fabulous wealth you have to expand the city you control, build new factories, hire workers, and then sell the products high. You use this money to buy more ships so you can buy more low and sell more high. You use the money you have to buy goods you buy low and sell high. (It depends upon your difficulty/starting settings.) Thus already being richer than most people will ever be, you set out to become unimaginably wealthy. ![]() ![]() You start out as the manager of a colony, owning one or more ships, and having enough money to buy several whole apartment complexes. ![]() If you’re new to this kind of management game, here’s the basics of how it goes: Those of you who have played Port Royale 3 or Rise of Venice can skip to the next section. ![]()
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